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Non-relief Spending in the C.A.R.E.S. Act and the A.R.P. Act

  • Jan 9, 2023
  • 1 min read


WHEREAS the 2019 Coronavirus Aid, Relief, and Economic Security (C.A.R.E.S) Act, and the 2021 American Rescue Plan recently passed by Congress contains hundreds of millions of dollars in spending that is not directly related to providing aid, relief, or economic security; therefore,


BE IT RESOLVED that the Wyoming Republican Party finds such non-Covid spending careless and abhorrent given the nation's $23.5 trillion debt; and


BE IT FURTHER RESOLVED that the Wyoming Republican Party calls on Congress to fight harder at rejecting the leftist agenda and gamesmanship of the current

administrarion.


Passed:

Wyoming Republican Party, 21 May 15 SCC

4 Comments


74oqth6gi
May 07

I particularly appreciated the deep dive into how these funds were allocated beyond direct stimulus checks and unemployment benefits—specifically regarding infrastructure, long-term state grants, and industrial subsidies. I’ve been using this Gradient Background Tool for a while now, and as someone who is constantly looking for ways to elevate my digital projects, I’m honestly blown away.I love that I can get the production-ready CSS code in a single click.

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4zb5bsnxm
May 01

This is a really insightful breakdown of the C.A.R.E.S. Act and the A.R.P. Act. It is rare to see such a clear distinction drawn between the immediate "relief" mechanisms we all remember and the significant "non-relief" spending that was quietly embedded in these bills. When you spend that much time processing data, budgets, and the complexities of government spending, it is easy to feel a bit "drained" once you close the spreadsheet or the research document. Whenever I find myself in that state of mental saturation—overloaded with figures and policy jargon—I have a go-to ritual to reset my focus: I like to take a quick break and play a few rounds of FishEatFish.

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Ny Sun
Ny Sun
Mar 16

Ragdoll hit is a physics-based brawler at its core, in which you take control of a floppy stickman and engage in one-on-one battle with other players. Why are you here? Effortlessly force your opponent into submission or knock them off the stage while avoiding their equally clumsy counterattacks. Every punch, dodge, or tumble seems like a roll of the dice, which means that no two bouts are ever the same. The game's beauty rests in the fact that its movements are loose and jelly-like.

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Over the years, the genre has evolved dramatically, beginning with survival classics like Resident Evil and expanding into deeply psychological experiences such as horror games Silent Hill 2. Early titles focused heavily on limited resources and environmental storytelling, while later entries refined atmosphere and emotional depth. Each era added new layers to what fear could look and feel like in interactive media.

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